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Arcade and Game Center Chirashi Database Update

I recently updated the Arcade and Game Center Chirashi Database to remove direct access to the scanned version of the documents. The information itself is still there.

I decided to remove the document simply because I want to avoid any copyright infringement problems that could come up as a result of having them being available for virtually anybody on the internet to download. I discussed with the staff from the University of Alberta Copyright and Licensing Office and they advised to implement a way to limit the distribution of the material to academics and colleagues, which was not possible with the previous structure of the website. Until I have time to work on a better solution, access to the scanned version of the printed documents will now be limited to scholars interested in working on arcades and game centers. I would be happy to share the files with any other colleague in the field.

Replaying Japan 2016 CFP Released

We are proud to announce that Replaying Japan 2016 will be taking place in Leipzig, Germany from August 15 to 17. This year’s conference will be themed around the legacy of Pac-man and the issues related to the localization and transnationalization of Japanese video games. Prominent speakers who worked on these issues will be present, and we encourage participants to present papers on the topic.

Take a look at the conference’s official website for more information.

The Arcade and Game Center Chirashi Database Launches

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I am glad to announce that the Arcade and Game Center Chirashi Database, my first true humanities computing project, has finally launched. This project is my first contribution to the study of game centers; it is an online repository of all game center-related printed material I regularly gather as part of my research trips in Japan. The goal of this project is to make the space of game centers more « readable » and accessible for foreign researchers and fans alike. Materials on the short-lived arcade experience are not being preserved for later scholarly purposes and are therefore difficult to access, this initiative is meant to help solving this problem and democratize research on arcade game culture. I this is intended to be a long term project and I will keep updating it for as long as I accumulate documents.

The url is www.arcadechirashi-db.net.

I invite all researchers and fans to use the database if they are looking to learn more about the this specific gaming culture.

The Playing in Public Blog: Sutâto!

Hello World!

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Welcome to my research blog dedicated to my PhD thesis project on game center culture. This blog is a way for me to make my research available to the larger scientific community, as well as fans of Japanese video game culture in general. Over the next few years, I will blog about the status of my research as well as any interesting things I come across during my PhD student years. This is a space dedicated to arcade game research; you may expect posts featuring certain games or texts that I find might be of interest.

This side project will start with a rerun of the blog posts I wrote for Kineblog, a community blog attached to the Kinephanos academic journal. Entries I wrote for this blog are a bit larger than regular blog posts and still seem to be relevant today, so I thought featuring them on this site would not be a bad idea. Expect material in both French and English (and maybe Japanese if I can muster the courage).

Stay tuned for the next few years as I attempt to unravel the fascinating world of Japanese video game arcades!